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X3 reunion capture ship
X3 reunion capture ship






x3 reunion capture ship

I'm trying not to do a ghost whistler here and complain that it's too hard. Even when I find a profitable trade route, or a well-paying mission or something, half the time I get told that I need more notoriety or something before I can buy the thing or accept the mission (or even dock at the station).There are supposed to be NPC missions in stations but these are too rare to be useful and pay pitiful rewards. Killing NPC pirates doesn't seem to have any effect - I don't get any money for it. I found a vaguely profitable trade route between three systems which I exploited for two runs before it inexplicably collapsed (the station I was selling to halved the price at which they were prepared to buy my wheat) Not long after, a single pirate attacked me and destroyed my ship in a single volley. Near the beginning, I took on a small group of pirates and destroyed two of them while nearby NPCs killed the third. There seems to be no difficulty scaling.Drifting lazily through space admiring the scenery (and the scenery really is fucking impressive) is nice but is not a game. Everything takes a really long time and is really complicated.I've been playing for about 6 hours now, maybe a bit longer but don't seem to have got anywhere and here's why: I started this on the normal difficulty setting, which gave me a nice fast ship with reasonable guns and a shield and not much money. Unfortunately, due to various sound problems that took a lot of messing about and a lot of time to fix, I couldn't play the storyline game so I've started a freeform game instead. This quiz was reviewed by FunTrivia editor kyleisalive before going online.Īny errors found in FunTrivia content are routinely corrected through our feedback system.I bought myself an early Christmas present and downloaded this off Steam at the weekend, because I'd heard good things about it and I like games that involve flying around in space.

#X3 REUNION CAPTURE SHIP DRIVERS#

Alpha IREs are a common choice, and some people use Mass Drivers to weaken the hull first, because they don't destroy the target's onboard equipment. Gamma Photon Pulse Cannons are extremely powerful, therefore unsuitable - they're used to destroy enemy capital ships. So weaker IREs or PACs are a better choice. With weaker weapons installed, there is less risk that you'll destroy the target's hull in the process, which would lower the ship's value and eventually destroy it. Each time the shields drop, and a little damage is done to the enemy's hull, he'll consider ejecting and may randomly decide to do so. One way to do this is to use weaker weapons to drop the target's shields, then fly away while they recharge, and repeat. There are ways to increase the probability of ejection though, by increasing the number of times the enemy pilot checks to see whether he should consider ejecting (I.E. Unfortunately, as the game developers have claimed several times, ejections are largely random.








X3 reunion capture ship